1hand Magnus Guide
Path: Warrior>Infantryman>Knight>Magnus
Weapon: Dependes on you(you can only choose among these 3 tho: AXE for higher crit damage and crit rate, MACE for higher def, and SWORD for higher atk speed)
Basic Skill Combo: Rune Impact>Sonic Boom>Blunt Shield>Double Strike
PROs and CONs
A very good thing about 1Hand magnuses is that their PDEF and PATK is very balanced. 1Hand magnuses, like paladins, can achieve imba PDEF based on your equips. It is not true that 1hand magnuses are like nerfed paladins. To further support that, lemme ask those people who said that 1hand magnuses are inferior. So here's my question:
Q) Does PALADIN have higher PATK than MAGNUS?
A) Guess not. Because basically, PALADINS are meant for tanking.
I've also read a guide stating that 1HAND MAGNUS is inferior compared to 2HAND MAGNUS. Well again, in my humble opinion, that is not true. Yes, 2hand magnuses have high PATK but its def is relatively lower compared to 1hand magnuses. Another good thing about 1hand magnuses is that they can block an attack from an enemy. And btw, 1hand figthers have this skill called double strike which drains 412 HP of your enemy per second.
The only CON that i see in this class is that it is not that good in GW. But if you have the right items, dude, you will rock them all
**Below are the skills that you must get for each class path
Warrior Skills
Windy Slash: 5/10
Strike Attack: 10/10
Fighter's Heart: 2/2
Nature's Shield: 2/2
Enhance HP: 5/5
Risk Taker: 2/2
Warrior Form: 2/2
One Handed Training: 10/10
Sword/Mace/Axe Training: 5/10
Sword Rapidity/Axe Mortality/Mace Protection: 5/10
Infantryman Skills
Windy Slash: 10/10
Double Strike(Strike Attack Upgrade): 5/5
Blunt Shield: 10/15
Bloody Sky: 5/5
Attract: 1/10
Attract Circle: 10/15
Enhance HP: 15/15
One Handed Training: 10/10
Sword/Mace/Axe Training: 10/10
Sword Rapidity/Axe Mortality/Mace Protection: 10/10
Blessing Guard: 4/4
Nature's Mind: 1/1
Blood Leak: 4/4
Magic Barrier: 5/5
Troopership(Bugged. Works even if you're not in a party): 2/2
Heavy Armor Expertise:10/10
Shield Training: 10/10
Knight Skills
Double Strike(Strike Attack Upgrade): 10/10
Blunt Shield: 15/20
Sonic Boom: 15/20
Bloody Sky: 5/5
Sword Storm: 10/15
Doom Burst: 5/10
Solid Shield: 1/1
Solid Weapon: 2/2
Blessing Guard: 5/5
Armor Synchro: 1/1
Weapon Synchro: 1/1
One Handed Training: 15/15
Sword/Mace/Axe Training: 15/15
Sword Rapidity/Axe Mortality/Mace Protection: 20/20
Nature's Mind: 2/2
Magic Barrier: 10/10
Heavy Armor Expertise:15/15
Divine Justice: 1/1
Magnus Skills
Double Strike(Strike Attack Upgrade): max
Blunt Shield: max
Sonic Boom: 21/25
Rune Impact: max
Rampage Aura: max
Shield Aura: max
Accuracy Aura: max
Protection Aura: 1/1
Nature's Mind: 3/3
One Handed Training: max
Sword/Mace/Axe Training: max
Sword Rapidity/Axe Mortality/Mace Protection: max
Magic Barrier: 10/10
Rune Cry(anti-hide skill): 5/20
Path: Warrior>Infantryman>Knight>Magnus
Weapon: Dependes on you(you can only choose among these 3 tho: AXE for higher crit damage and crit rate, MACE for higher def, and SWORD for higher atk speed)
Basic Skill Combo: Rune Impact>Sonic Boom>Blunt Shield>Double Strike
PROs and CONs
A very good thing about 1Hand magnuses is that their PDEF and PATK is very balanced. 1Hand magnuses, like paladins, can achieve imba PDEF based on your equips. It is not true that 1hand magnuses are like nerfed paladins. To further support that, lemme ask those people who said that 1hand magnuses are inferior. So here's my question:
Q) Does PALADIN have higher PATK than MAGNUS?
A) Guess not. Because basically, PALADINS are meant for tanking.
I've also read a guide stating that 1HAND MAGNUS is inferior compared to 2HAND MAGNUS. Well again, in my humble opinion, that is not true. Yes, 2hand magnuses have high PATK but its def is relatively lower compared to 1hand magnuses. Another good thing about 1hand magnuses is that they can block an attack from an enemy. And btw, 1hand figthers have this skill called double strike which drains 412 HP of your enemy per second.
The only CON that i see in this class is that it is not that good in GW. But if you have the right items, dude, you will rock them all
**Below are the skills that you must get for each class path
Warrior Skills
Windy Slash: 5/10
Strike Attack: 10/10
Fighter's Heart: 2/2
Nature's Shield: 2/2
Enhance HP: 5/5
Risk Taker: 2/2
Warrior Form: 2/2
One Handed Training: 10/10
Sword/Mace/Axe Training: 5/10
Sword Rapidity/Axe Mortality/Mace Protection: 5/10
Infantryman Skills
Windy Slash: 10/10
Double Strike(Strike Attack Upgrade): 5/5
Blunt Shield: 10/15
Bloody Sky: 5/5
Attract: 1/10
Attract Circle: 10/15
Enhance HP: 15/15
One Handed Training: 10/10
Sword/Mace/Axe Training: 10/10
Sword Rapidity/Axe Mortality/Mace Protection: 10/10
Blessing Guard: 4/4
Nature's Mind: 1/1
Blood Leak: 4/4
Magic Barrier: 5/5
Troopership(Bugged. Works even if you're not in a party): 2/2
Heavy Armor Expertise:10/10
Shield Training: 10/10
Knight Skills
Double Strike(Strike Attack Upgrade): 10/10
Blunt Shield: 15/20
Sonic Boom: 15/20
Bloody Sky: 5/5
Sword Storm: 10/15
Doom Burst: 5/10
Solid Shield: 1/1
Solid Weapon: 2/2
Blessing Guard: 5/5
Armor Synchro: 1/1
Weapon Synchro: 1/1
One Handed Training: 15/15
Sword/Mace/Axe Training: 15/15
Sword Rapidity/Axe Mortality/Mace Protection: 20/20
Nature's Mind: 2/2
Magic Barrier: 10/10
Heavy Armor Expertise:15/15
Divine Justice: 1/1
Magnus Skills
Double Strike(Strike Attack Upgrade): max
Blunt Shield: max
Sonic Boom: 21/25
Rune Impact: max
Rampage Aura: max
Shield Aura: max
Accuracy Aura: max
Protection Aura: 1/1
Nature's Mind: 3/3
One Handed Training: max
Sword/Mace/Axe Training: max
Sword Rapidity/Axe Mortality/Mace Protection: max
Magic Barrier: 10/10
Rune Cry(anti-hide skill): 5/20